Rascal
balance.zil
"Balance Tuning Constants" "Player Stats" ;"Initial player strength" <CONSTANT INITIAL-PLAYER-STR 2> ;"Initial player defense" <CONSTANT INITIAL-PLAYER-DEF 1> ;"Initial player [max] HP" <CONSTANT INITIAL-PLAYER-MAX-HP 12> ;"The X in (X*DEF)/(Y+DEF)" <CONSTANT DEFENSE-FORMULA-NUMERATOR 75> ;"The Y in (X*DEF)/(Y+DEF)" <CONSTANT DEFENSE-FORMULA-DENOMINATOR 10> "Dungeon Generation" ;"Percent chance of spawning an interior per floor" <CONSTANT INTERIOR-ENTRANCE-SPAWN-PCT 33> ;"Percent chance of a nook containing a shrine" <CONSTANT SHRINE-SPAWN-PCT 25> ;"Bonus added to weapon levels in treasure room" <CONSTANT TREASURE-LOOT-WEAPON-LEVEL-BONUS 2> ;"Bonus added to weapon enchantments in treasure room" <CONSTANT TREASURE-LOOT-WEAPON-ENCH-BONUS 2> ;"Minimum amount of gold in treasure room piles (minus 1)" <CONSTANT TREASURE-LOOT-GOLD-BASE 200> ;"Maximum additional gold in treasure room piles" <CONSTANT TREASURE-LOOT-GOLD-VARIANCE 55> ;"Minimum amount of gold in shrine piles (minus 1)" <CONSTANT SHRINE-OFFER-GOLD-BASE 49> ;"Maximum additional gold in shrine piles" <CONSTANT SHRINE-OFFER-GOLD-VARIANCE 101> "Enemy Stats" ;"Maximum number of enemies per floor" <CONSTANT MAX-ENEMIES 8> ;"Percent chance of spawning a monkey per floor" <CONSTANT MONKEY-SPAWN-PCT 20> ;"How close an enemy has to be to detect and chase the player" <CONSTANT CHASE-RADIUS 6> ;"How far the player has to be from the bee hive to escape" <CONSTANT BEE-SWARM-LOSE-DIST 5> ;"Percent chance of an enemy dropping an item when killed" <CONSTANT ITEM-ON-KILL-DROP-PCT 16> ;"Floor scaling divisor for goblin" <CONSTANT ENEMY-SCALING-DIVISOR-EASY 4> ;"Floor scaling divisor for sphinx and wraith" <CONSTANT ENEMY-SCALING-DIVISOR-MEDIUM 3> ;"Floor scaling divisor for kraken, dragon, and spirit" <CONSTANT ENEMY-SCALING-DIVISOR-HARD 2> ;"Base damage and base HP for each enemy type" <CONSTANT ENEMY-BASE-DMG-GOBLIN 1> <CONSTANT ENEMY-BASE-HP-GOBLIN 3> <CONSTANT ENEMY-BASE-DMG-SPHINX 2> <CONSTANT ENEMY-BASE-HP-SPHINX 5> <CONSTANT ENEMY-BASE-DMG-WRAITH 2> <CONSTANT ENEMY-BASE-HP-WRAITH 4> <CONSTANT ENEMY-BASE-DMG-KRAKEN 3> <CONSTANT ENEMY-BASE-HP-KRAKEN 7> <CONSTANT ENEMY-BASE-DMG-DRAGON 4> <CONSTANT ENEMY-BASE-HP-DRAGON 9> <CONSTANT ENEMY-BASE-DMG-SPIRIT 3> <CONSTANT ENEMY-BASE-HP-SPIRIT 9> <CONSTANT ENEMY-BASE-DMG-LEGION 12> "Inventory" ;"Number of player inventory slots" <CONSTANT INV-SIZE 10> ;"Number of trader inventory slots" <CONSTANT TRINV-SIZE 10> "Potion Effects" ;"Number of turns the potion of hiding lasts" <CONSTANT HIDING-POTION-DURATION 60> ;"Number of turns the potion of vision lasts" <CONSTANT VISION-POTION-DURATION 60> ;"Number of turns the potion of shadow lasts" <CONSTANT SHADOW-POTION-DURATION 75> "Healing" <CONSTANT FOOD-HEAL-AMT-BANANA 2> <CONSTANT FOOD-HEAL-AMT-CHEESE 3> <CONSTANT FOOD-HEAL-AMT-GRAPES 1> <CONSTANT FOOD-HEAL-AMT-MUFFIN 4> <CONSTANT FOOD-HEAL-AMT-TURKEY 6> <CONSTANT FOOD-HEAL-AMT-CARROT 4> <CONSTANT FOOD-HEAL-AMT-CAVIAR 25> "Weapon Stats" <CONSTANT WEAPON-BASE-DMG-DAGGER 2> <CONSTANT WEAPON-CRIT-PCT-DAGGER 25> <CONSTANT WEAPON-VARIANCE-DIV-DAGGER 2> <CONSTANT WEAPON-BASE-DMG-KATANA 3> <CONSTANT WEAPON-CRIT-PCT-KATANA 8> <CONSTANT WEAPON-VARIANCE-DIV-KATANA 4> <CONSTANT WEAPON-BASE-DMG-WARAXE 4> <CONSTANT WEAPON-CRIT-PCT-WARAXE 22> <CONSTANT WEAPON-VARIANCE-DIV-WARAXE 1> <CONSTANT WEAPON-BASE-DMG-SCYTHE 4> <CONSTANT WEAPON-CRIT-PCT-SCYTHE 6> <CONSTANT WEAPON-VARIANCE-DIV-SCYTHE 1> <CONSTANT WEAPON-BASE-DMG-CUDGEL 3> <CONSTANT WEAPON-CRIT-PCT-CUDGEL 12> <CONSTANT WEAPON-VARIANCE-DIV-CUDGEL 5> <CONSTANT WEAPON-BASE-DMG-HAMMER 5> <CONSTANT WEAPON-CRIT-PCT-HAMMER 5> <CONSTANT WEAPON-VARIANCE-DIV-HAMMER 3> "Scoring" ;"Score bonus for each strength point above initial" <CONSTANT SCORE-BONUS-PER-STR 100> ;"Score bonus for each defense point above initial" <CONSTANT SCORE-BONUS-PER-DEF 100> ;"Score bonus for each max HP point above initial" <CONSTANT SCORE-BONUS-PER-MAXHP 25> ;"Score bonus for winning" <CONSTANT SCORE-BONUS-WIN 5000>